![]() I was completely prepared to save, reboot the game, and then place down the new coaster. The best part is, it’s possible to browse the Workshop while in-game, add something, and then use it almost instantly. In terms of coasters, there are also plenty more available on the Steam Workshop, made by community members. There are plenty of rides – both roller coasters and non-coaster attractions – to choose from. It could be attracting the next batch of park-goers, or saving up enough money to build the next big coaster - either way, something good is hopefully on the horizon. ![]() It’s the type of game that naturally leads the player to set smaller, incremental goals for themselves and always have something to look forward to. It has absolutely devoured my time without me even realizing it. On a more serious note, Parkitect has some serious nostalgia vibes, but it absolutely stands on its own as a major player in the genre. So naturally, the first thing I did was try and take a park-goer and throw them in a pit way off the beaten path. Both are fine games in their own right, but I think most people, myself included, have fond memories of playing around with the minutia of managing parks back in the RollerCoaster Tycoon days of old. The former is more oriented towards the management side of theme park design, while the latter was a creative playground that was light on everything else. Parkitect does a great job of delivering where Planet Coaster did not. Now that the wait is over, it’s time to dive in and charge to use the bathroom! ![]() I held off on Early Access because I didn’t want my first impressions to be potentially soured. I’ve been following the game pretty closely, reading the updates on Steam and eagerly anticipating this day. ![]() ![]() Well, about two years later, that shape is solidified and the game has left Early Access. The roller coaster sim you’ve been waiting forīack when I reviewed Planet Coaster, I brought up that Parkitect was just starting to take shape. ![]()
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